Blizzard game director Tom Chilton, who was speaking to a packed house at this GDC 2011 session on the challenges the team faced when remaking Azeroth in
World of Warcraft for last year's expansion, Cataclysm. Azeroth went through quite the makeover for last year's
World of Warcraft gold : Cataclysm, with many familiar locales and even familiar gameplay elements changing with the new expansion. This increasing complexity isn't solely for MMO games, though, with Chilton saying this was even true for ‘separated’ games that act as stand-alone sequels. After some time, these complex systems needed some pruning. In approaching what changes they would make with Cataclysm, Chilton said the team took the one-third approach; that is, leave one-third unchanged, add in one-third new, and improve on one-third of the current game. This, Chilton said, was a good way to keep the interest of core players without losing those elements that made them fall in love with the game.